Mario Making Mods

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Since: 01-16-18
What project?


Super Fan Made bros.

(soon to be called super Mario multiverse)
Posted on 05-12-18, 09:51 pm in smb13ds Odyssey in 8-bit set
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Since: 01-16-18
That water theme is looking very good, even though those pinks are pretty bright.

Would you be willing to ipload the Portal Tileset so far for someone else to continue?

unforchanetly no. it only has 3 tiles if you really want it let me know.
Posted on 05-13-18, 03:24 am in Theme updates!
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Since: 01-16-18
So If some of you have seen my post in the odyssey pack then you know i asked to use those theme's For SFMB (soon to be named Super Mario multiverse) However since the theme's are meant for the 3ds i cannot Extract them. There are programs that are supposed to do that but since i need to buy visual studio i cannot use them.


Can anyone help me extract them?

and before you ask, yes i was given buntendo's permission.

https://www.dropbox.com/s/zol210ph5qg6hmp/SMB%20Odyssey%20Set.zip?dl=0
Posted on 05-13-18, 03:41 am in or jpeg Ctpk to bpm. (or png) (rev. 1 by Glitchy the SMM main on 05-13-18, 03:42 am)
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Since: 01-16-18

is this ment for windows 7 or 10?
Posted on 05-13-18, 03:54 am in or jpeg Ctpk to bpm. (or png)
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Since: 01-16-18
Just windows in general. The way you open CMD, though, depends on your OS. I'm actually not that experienced with Windows 10 CMD though.


i presume you use windows 7 then?
Posted on 05-13-18, 04:01 am in or jpeg Ctpk to bpm. (or png)
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Since: 01-16-18
ok ill try on my desktop its windows 7 so hope fully it will work there.
Posted on 05-13-18, 04:18 am in or jpeg Ctpk to bpm. (or png)
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So I wanted to edit the SM64 UI/HUD but it turns out I've made 18! different health bars, vote for the best! my favorite is 6 & 11.

P.S. I would have done a poll, and I did...then an error occurred so ain't no way in HELL am I doing that again.
Healthbar's_strip18.png — 102.95 KiB, viewed 81 times
Posted on 05-21-18, 04:05 pm in HEATLH IN BOUND (rev. 1 by Glitchy the SMM main on 05-21-18, 04:06 pm)
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Since: 01-16-18
So I'm planning on making a rom hack of smb2 where you play as 1 of 4 Mario's:

Modern: Super Mario 64 - Super Mario Oddyessy
Classic: Donkey kong - Super Mario world
Paper: Paper Mario - Color splash
RPG: Super Star Saga - Paper jam

Now there's quite a lot of problems & questions I need to ask like:

How classic should classic Mario be,
does Rpg Mario count as a different cannon? if so then what should take his place?

Classic Mario is the main poll I want to cover because I really dont know how he should look so ill explain each poll option because I've really hit a ground block here,

Fully new: All sprites are edited from the original smb but changed enough so that you'll notice the differences but so much that you'll think it's modern Mario

Classic with a bit of new: the original sprites but adding in some so better fit the action's of Mario 2

100%: classic: all original sprites, no made for Mario 2 just all from the original

(old color's): this mean's it'll use the classic brown(or green), red and wired yellowish skin tone instead of the color pallate I've made

Please tell other users about this as my last post here barley got attention.

position list:
SMB2 Rom hack Reason
Mario Moddern Mario Mario is Mario, case closed
Luigi Classic Mario Classic Mario jump's higher then modern Mario, (assuming matpat didn't lie about galaxy and 64 having a shorter jump)
Peach Paper Mario In paper jam paper Mario is given the ability to float (and Luigi isn't WTH?!)
Toad Rpg Mario You would think a Mario made in a game about fighting enemy's would be strong right? (also toad dig's faster in the original)

Other's We could use: Problems:
baby Mario Technically classic Mario,, just younger (then again classic Mario is just modern Mario but younger)
Super Show Mario ...Why? I mean it is a separate cannon, I think? but... does anyone even know Super show Mario?
Super Mario RPG Mario Like the other RPG Mario it's debateable whether this is separate cannon
Posted on 06-11-18, 12:19 am in Rom hack help (rev. 2 by Glitchy the SMM main on 06-11-18, 12:47 am)
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Since: 01-16-18
If its classic, you should use the color pallet from either DK, SMB1 or SMB2. SMW and above have a different outfit.
Also, The RPG Mario is the same Mario as Modern Mario, so I don't see why you would have a different entry.

True, but then what would I use instead?
Posted on 06-11-18, 12:25 am in Rom hack help
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Since: 01-16-18
Well, luigi could be a good option, but then it wouldn't even out, so I honestly do not know myself.

Well the only other thing I could think of is baby Mario but since toad is where rpg Mario is I dont know how baby Mario would be stronger then modern or classic,
Posted on 06-11-18, 12:28 am in Rom hack help
Posted on 06-11-18, 12:32 am, deleted by Glitchy the SMM main
#4502
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Since: 01-16-18
Oh yeah, I forgot he even existed. :P

Well, um, make Baby Mario as Luigi, Paper Mario as Peach, and Modern Mario as Toad. Toad only runs fast, and that's something SMO Mario is good at doing.

I've added a position list, have a look:

position list:
SMB2 Rom hack Reason
Mario Moddern Mario Mario is Mario, case closed
Luigi Classic Mario Classic Mario jump's higher then modern Mario, (assuming matpat didn't lie about galaxy and 64 having a shorter jump)
Peach Paper Mario In paper jam paper Mario is given the ability to float (and Luigi isn't WTH?!)
Toad Rpg Mario You would think a Mario made in a game about fighting enemy's would be strong right? (also toad dig's faster in the original)

Other's We could use: Problems:
baby Mario Technically classic Mario,, just younger (then again classic Mario is just modern Mario but younger)
Super Show Mario ...Why? I mean it is a separate cannon, I think? but... does anyone even know Super show Mario?
Super Mario RPG Mario Like the other RPG Mario it's debateable whether this is separate cannon
Posted on 06-12-18, 12:47 am in Rom hack help (rev. 1 by Glitchy the SMM main on 06-12-18, 12:58 am)
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This is a continuation of my recent post about the rom hack I'm making
this vote is for who will take toad's place

Remember toad is both faster at digging and running compared to everyone else, so keep that in mind when picking,

baby Mario Technically classic Mario, just younger (then again classic Mario is just modern Mario but younger)
Super Show Mario ...Why? I mean it is a separate cannon, I think? but... does anyone even know Super show Mario?
Alphadream RPG Mario some people say the alpha dream rpg's take place in there own cannon and honestly I can see why
Square RPG Mario Like the other RPG Mario it's debateable whether this is separate cannon

One again please tell others so they know to vote.
Posted on 06-12-18, 01:12 am in Toad = ?
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Why did you need to make a new thread? You should've just replied to the old one.

I did reply to it but you never got back and one else ever noticed, also this makes it easy to tally the votes
Posted on 06-12-18, 01:40 am in Toad = ?
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Hey everyone, remember %$#Y#$^^ ago when i announced the full 8-bit theme?
No...?

well either way, I would like some help compiling it,

Link:https://www.dropbox.com/s/ifizuvvcrnr6d5u/SMM%208bit.png?dl=0
Posted on 06-23-18, 05:35 pm in theme mod compile help (rev. 1 by Glitchy the SMM main on 06-24-18, 01:29 am)
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Well when you say 'Old Graphics' In terms of tile's i got your back,
I even re-did the ghost house and airship Though if you dont want to use those I'm ok

Link:https://mariomods.net/thread/643-theme-mod-compile-help
Posted on 06-23-18, 07:26 pm in allwiiubeta 1 Retro Revival
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Well when you say 'Old Graphics' In terms of tile's i got your back,
I even re-did the ghost house and airship Though if you dont want to use those I'm ok

Link:https://mariomods.net/thread/643-theme-mod-compile-help
Thanks! I may or may not use this sprite sheet.

Ok, also as an fyi, the theme's use the correct pallets as well
Posted on 06-23-18, 08:50 pm in allwiiubeta 1 Retro Revival
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So, TBH I was going to do a smash mod, but i ended up abandoning it for some quite obvious reasons,

So, I'm working on this new mod, Hopefully I wont end up abandoning this one too,

I really dont have many screen shots right now, i just wanted to announce this so that way me and some one else dont end up making a similar thing like Project SMB vs SMB Colors mod vs My version of it,

Though as always i need help with decisions so please do help vote for which logo looks more like the SCP foundation logo,

Thanks and goodbye,
Door01.jpg — 30.31 KiB, viewed 109 times

scp.png — 23.93 KiB, viewed 82 times
Posted on 06-28-18, 04:00 am in SCP:CB/SL Mod
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Since: 01-16-18
If i were to make a Grayscale theme would you consider it copying your theme?
Posted on 07-09-18, 02:55 pm in smb1wip Monochrome Theme
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Since: 01-16-18
but you see, wouldn't it make more sense to use the nes classic palette? the official palette by nintendo



Well technically it is the official pallet,
however the way Daniel made this theme was with what i call a CRT color filter,
that's why if you were playing SMB on say Fceux the colors are different rather then a CRT TV,

(as a side note i made a theme mod that used the actual pallets form the original SMB, though mine didn't add the CRT color effect)
Posted on 07-20-18, 11:06 am in SMB NES Color Scheme Mod