Since: 08-09-17
From: Bardoli, India |
I had some spare time, so I translated the names of staticskin.pack files so the theme makers don't have to look for specific things. The list is huge so use Find option in your browser to find a filename. Important Notes : _A means variation acc. to mega mario. _mega means the item has mushroom applied to it. _mini means if they have a smaller version (blooper,etc). _jr means essentially the same thing as _mini. _fire means it has fire flower applied to it. _D will be applied to the name if the item/enemy has an another variant. M0_DV : black = just a black tile tutorial = tutorial bg M1_Enemy : blackpakkun = Muncher bombhei = Bob-omb bros = Hammer Bros bubble = Lava Bubble choropoo = Mole dossun = Thwomp firepakkun = Fire Throwing Pirhana Plant fishbone = Fish Bone gesso = Blooper hanachan = Wiggler jugem = Lakitu kameck = Magic Koopa karon = Dry Bones killer = Bullet Bill killer_houdai = Bullet Bill Launcher koopa = Bowser koopa_clown = Clown Car kuribo = Goomba kutsu_kuribo = Goomba's Shoe (A = Green one B= Heel one ) met = Buzzy Beetle necchi = Stretch (Boo Appearing from the floor ) nokonoko = Turtle ( A = Green & B = Red ) paipo = Falling Spiny or Spiny when throwing spikes pakkun = Pirhana Plant poo = Wrench Mole pukupuku = Cheep Cheep (Fish) (A = Green B = Red) senkan houdai = Cannon teresa = Boo togemetA = Normal Spiketop togemetB = Blue Spiketop togezo = Spiny Beetle wanwan = Chain Chomp M1_Item : Charakinoko = Mystery Mushroom kinoko = Mushroom flower = Fire Flower flower2 = Fire Flower with Mushroom Sprite ( When implemented Power Incrementation) kinokofunny = Lanky Mario Mushroom Mega kinoko = Mega Mushroom Variant 1 Mega kinoko2 = Mega Mushroom Variant 1 star = Super Star M1_Object_block : chikuwa = Donut Block hatena = Question Block kara = Used Question Block katai = Breakable Block kori = Ice Block kumo = Cloud Platform block_onpu = Note Block (White) pow = Pow Block renga = Brick Block toumei = ? blank tuta = Vine emerging from block M1_Object : burner = Fire burner motion sprites coinrotate = Rotation Sprites for different coins. daikonbou = Skewer Sprites door = Door firebar = Firebar Goalpole = Goal Pole hanatari = One Way Gate Sprites jumpstep = Spring/Trampoline key = Key lift = Independent Platforms (Orange & Blue) {"_rail = On track" ; "_fall = falling"} liftyougan = Skull Platforms (1 = White ; 2 = Blue) magma = Magma Sprites middleflag = Other Goal sprites ono = Castle Themed 'Castle Sprites with Axe' peach = Peach Sprites pswitch = P-Switch Animation Sprites saw = Saw Sprites startblock = Temporary Editor Block Sprites tower = Normal End Level Castle Sprites yajirushi = Starting Arrow |
Posted on 01-02-18, 08:49 pm
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