Mario Making Mods

  • Normal user
Since: 08-09-17
From: Bardoli, India
I had some spare time, so I translated the names of staticskin.pack files so the theme makers don't have to look for specific things. The list is huge so use Find option in your browser to find a filename.

Important Notes :
_A means variation acc. to mega mario.
_mega means the item has mushroom applied to it.
_mini means if they have a smaller version (blooper,etc).
_jr means essentially the same thing as _mini.
_fire means it has fire flower applied to it.
_D will be applied to the name if the item/enemy has an another variant.

M0_DV :

black = just a black tile
tutorial = tutorial bg




M1_Enemy :

blackpakkun = Muncher
bombhei = Bob-omb
bros = Hammer Bros
bubble = Lava Bubble
choropoo = Mole
dossun = Thwomp
firepakkun = Fire Throwing Pirhana Plant
fishbone = Fish Bone
gesso = Blooper
hanachan = Wiggler
jugem = Lakitu
kameck = Magic Koopa
karon = Dry Bones
killer = Bullet Bill
killer_houdai = Bullet Bill Launcher
koopa = Bowser
koopa_clown = Clown Car
kuribo = Goomba
kutsu_kuribo = Goomba's Shoe (A = Green one B= Heel one )
met = Buzzy Beetle
necchi = Stretch (Boo Appearing from the floor )
nokonoko = Turtle ( A = Green & B = Red )
paipo = Falling Spiny or Spiny when throwing spikes
pakkun = Pirhana Plant
poo = Wrench Mole
pukupuku = Cheep Cheep (Fish) (A = Green B = Red)
senkan houdai = Cannon
teresa = Boo
togemetA = Normal Spiketop
togemetB = Blue Spiketop
togezo = Spiny Beetle
wanwan = Chain Chomp

M1_Item :

Charakinoko = Mystery Mushroom
kinoko = Mushroom
flower = Fire Flower
flower2 = Fire Flower with Mushroom Sprite ( When implemented Power Incrementation)
kinokofunny = Lanky Mario Mushroom
Mega kinoko = Mega Mushroom Variant 1
Mega kinoko2 = Mega Mushroom Variant 1
star = Super Star

M1_Object_block :


chikuwa = Donut Block
hatena = Question Block
kara = Used Question Block
katai = Breakable Block
kori = Ice Block
kumo = Cloud Platform
block_onpu = Note Block (White)
pow = Pow Block
renga = Brick Block
toumei = ? blank
tuta = Vine emerging from block

M1_Object :


burner = Fire burner motion sprites
coinrotate = Rotation Sprites for different coins.
daikonbou = Skewer Sprites
door = Door
firebar = Firebar
Goalpole = Goal Pole
hanatari = One Way Gate Sprites
jumpstep = Spring/Trampoline
key = Key
lift = Independent Platforms (Orange & Blue) {"_rail = On track" ; "_fall = falling"}
liftyougan = Skull Platforms (1 = White ; 2 = Blue)
magma = Magma Sprites
middleflag = Other Goal sprites
ono = Castle Themed 'Castle Sprites with Axe'
peach = Peach Sprites
pswitch = P-Switch Animation Sprites
saw = Saw Sprites
startblock = Temporary Editor Block Sprites
tower = Normal End Level Castle Sprites
yajirushi = Starting Arrow






















Posted on 01-02-18, 08:49 pm