Posted on 08-28-18, 02:19 pm by eros744 |
So, I made a mod of the Mario model, but with a Duck float (I'm not english so I don't know really how to call it, so I used a dictionary) and exported it to a .dae file, I tried ohana3ds to import it back, but it does give me an error, and SPICA doesn't even have an option to do that, so my question is, How can I import the model to the .BCH file, so I can import it again to the WU_Player_MarioMdl.szs file, and test if it works properly. EDIT: I used blender to edit the model. |
Comments |
---|
NightYoshi370 Posted on 09-16-18, 07:54 pm
Yeah, it's illegal. I should have realised.
Closed |
eros744 Posted on 09-09-18, 01:49 pm
Yes, It's the 3DS versión, anyway, I asked in discord and the Nintendo SDK is needed to import models
(which is illegal, so now, I don't think there's any tool that can do that) |
Samplasion Posted on 09-07-18, 09:34 am
the .BCH file Is this on the 3DS or the Wii U? I assume this is for 3DS, because bch files are the 3DS ver’s SMM models |
NightYoshi370 Posted on 09-02-18, 09:28 pm
Is this on the 3DS or the Wii U?
|
The Mario Modder Posted on 08-29-18, 10:08 pm
Ask NightYoshi on the Mario Making Mods Discord server
|
eros744 Posted on 08-29-18, 04:57 pm
I just realized that I should ask the questions somewhere else, not in a new topic.
But now, I don't know how to delete it. |