Mario Making Mods

What would you think would work best in SMM as a custom theme? (I'm still making all of them)
Mario & Luigi: Dream Team
 4 (66.67%)
Super Paper Mario
 1 (16.67%)
Mario VS DK: Minis March Again
 1 (16.67%)
Cat Mario
 2 (33.33%)
Kirby Planet Robobot
 4 (66.67%)
SMM Beta Revived
 3 (50%)
Mario Kart DS
 1 (16.67%)
what
 1 (16.67%)
Multiple voting is allowed. 6 users has voted so far Total votes: 17
  • Normal user
Since: 10-22-17
Oh, sweet! Thanks, now I can actually get all my themes ported over!
Posted on 04-22-19, 11:29 am
  • Normal user
Since: 10-22-17
I finally got around to porting some themes that I made to SMM3DS. For the most part, they work fine, but for some reason, the NSMBU Plains custom theme has some kind of crusty garbage all over it. It's in the upper-left corners of question mark blocks and brick blocks, all over the conveyor belts (which don't seem to animate at all, and the garbage tiles are placed inconsistently along different conveyors) and some animated corruption had gotten all over the pipes and white noteblock as well. Opening the file again in Kuriimu reveals that the tileset itself seems to be completely fine, no corruption seen there. I have no idea what could be causing all the problems. It doesn't affect any of the other themes that I have running either, so I'm at a loss as to what makes this happen.
Posted on 04-23-19, 01:43 pm (rev. 1 by IronFoxGaming on 04-23-19, 01:45 pm)
  • Normal user
Since: 10-22-17
I've noticed that SMW has problems with custom themes as well. For the most part the graphics themselves look completely fine, but for some reason the Plains background doesn't change at all, and the Underground theme uses the background for the Airship theme. None of the other themes seem to be having any problems, and I haven't really extensively tested out any SMB1 or 3 hacks at all. Turning off game patching in Luma's menu reveals that SMM itself isn't corrupted or anything. Maybe it was SMM's update that made the game patching broken somehow? Everything looks okay normally, and all the individual mod files look okay normally, but in-game they're pretty broken. Could someone test these out and help me fix the problems?

(I have to edit this for every individual file I want to upload)
Attachment: WU_field_plain_textures.ctpk
256.12 KiB — Downloaded 13 times

Attachment: mw_dv_airship_textures.ctpk
516.25 KiB — Downloaded 13 times

Attachment: mw_dv_plains_textures.ctpk
516.25 KiB — Downloaded 7 times

Attachment: mw_dv_underground_textures.ctpk
516.25 KiB — Downloaded 17 times
Posted on 04-24-19, 10:02 pm (rev. 1 by IronFoxGaming on 04-24-19, 10:08 pm)
  • Normal user
Since: 01-11-19
From: IN THE REAL LIFE ON A PLACE!
Hey, can I use you cat mario when it's done in my SM3DW mod when it's done? It would be so cool! But, is it really gonna be working order just a re-texture?
Posted on 05-02-19, 10:30 am
  • Normal user
Since: 10-22-17
Hey, can I use you cat mario when it's done in my SM3DW mod when it's done? It would be so cool! But, is it really gonna be working order just a re-texture?

I'm kinda having trouble understanding what you mean, but if you're asking if you can use them both once they're finished, well of course! I'm not making these just for myself.

The SM3DW is in no way going to be a perfect port of the game theme from SMM2. It's going to be a retexture for NSMBU, but I'll try to make it look how the one in SMM2 looks in a full 2D perspective. I don't have enough coding knowledge to create a 2.5D game theme, sorry.
Posted on 05-02-19, 02:32 pm