Mario Making Mods

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Since: 05-21-17
From: Final Destination
yeet

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Name Hüseyin the Mighty (Hüseyin der Mächtige)
User ID 20
Groups Normal users, Super Mario Maker Hackers
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Beehive
To next rank 4 posts
Total posts 116 (0.09 per day)
(last post 488 days ago in New Super Mario Bros. Wii/2 in SMM for Wii U and 3DS (Project Releases))
Registered on 05-21-17, 12:41 pm (1288 days ago)
Last view 03-09-20, 06:49 pm (265 days ago)
at: /thread/723-mario-maker-e3-2014-mod?from=20&post=281057702
Total stars received 8 [View...]
From: NightYoshi370 (4), falling upwards (1), Samplasion (1), MasterVermilli0n (1), MayroSMM (1)
Total stars given 5
To: Buntendo (1), Fruit Smasher (1), Alerdy (1), Louis Miles (1), NightYoshi370 (1)
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Items per page 20 posts, 50 threads
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Real name explos maybe
Location Final Destination
Birthday May 21, 2002 (18 years old)
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tee

hi

Hüseyin the Mighty

NO U

explos

READ THE SPOILER YOU FUCKTARD
Both the 3DS and Wii U version are finally out!
Posted on 07-30-19, 04:20 pm in wii u3dsnsmbu New Super Mario Bros. Wii/2 in SMM for Wii U and 3DS

Tools you will need:

Audacity
Citric Composer

Creating a singlechanneled BCSTM/BFSTM




To create a single channeled BCSTM/BFSTM, you need a music file, which is stereo.



Export it as .wav and open Citric Composer.
Go to tools and click on Isabelle Sound Editor.



In the Sound Editor, go to Edit, and click on "Import File".



This is how it should looks now.



Here, you can set if the music should loop. If you want to loop, you have to enter the loop start and loop end in samples.



If that is too difficult for you, you can also define the loop start and loop end in the track.
The yellow one is the loop start, the red one the loop end.



SMM3DS BCSTMS are on the version 2.3.1, so set the version to it.



SMMWiiU BFSTMS are on the version 4.0.0, so set the version to it.



Select DSP-ADPCM for the Output Encoding Type.



After you've done with the Info for the BCSTM/BFSTM, click on "Update Project Info".
You can also save this as a project file.

Now you have to export your BCSTM/BFSTM by going to "File" and click on "Export Binary".



Save your file as "CTR Stream" if you want to save a 3DS BCSTM, "Cafe Stream" if you want to save a Wii U BFSTM, or NX Stream if you want to save a Switch BFSTM.



Don't forget to name the BCSTM/BFSTM correctly, so it can be patched.



Creating a multichanneled BCSTM/BFSTM



To make multichanneled BCSTMS/BFSTSMS, all you have to do is making the MONO channels. SMW and NSMBU music have 4 channels:
1st channel: Main theme left
2nd channel: Main theme right
3rd channel: Yoshi beat left
4th channel: Yoshi beat right



You can create mono channels by going to "Tracks" and click "Add new".



Note: If you don't want any yoshi beat, you can leave channel 3 and 4 blank. And don't forget to set the 1st and 3rd channel to left, and the 2nd and 4th to the right.



Before you export, go to the Audacity preferences,


Go to "Import/Export", and enable this.


After you exported the .wav, you follow the Isabelle Sound Editor Part in the singlechanneled BCSTM/BFSTM tutorial.

Credits:

Gota7 for Citric Composer
Audacity Team for Audacity

Posted on 04-16-19, 07:26 pm in wii u3ds How to make single- and multichanneled Music for SMMWiiU/3DS
I was thinking if I should release the 3DS version, then work on the Wii U port

not sure tho
Posted on 03-10-19, 12:09 am in wii u3dsnsmbu New Super Mario Bros. Wii/2 in SMM for Wii U and 3DS
We know how to make them
Posted on 03-06-19, 10:13 pm in wii u3dsnsmbu New Super Mario Bros. Wii/2 in SMM for Wii U and 3DS
I was considering porting this hack to Wii U, and GRAnimated would help out
Posted on 03-06-19, 10:01 pm in wii u3dsnsmbu New Super Mario Bros. Wii/2 in SMM for Wii U and 3DS
Maybe
Posted on 02-24-19, 10:53 pm in nsmb2w.i.pdemo Super Mario Bros. Next
all backgrounds except water and some sprites will be changed
Posted on 02-24-19, 10:12 pm in wii u3dsnsmbu New Super Mario Bros. Wii/2 in SMM for Wii U and 3DS (rev. 1 by Hüseyin the Mighty on 02-24-19, 10:21 pm)
Updated the whole thread now
Posted on 02-24-19, 04:15 pm in nsmb2w.i.pdemo Super Mario Bros. Next


This is a SMMWii U and SMM3DS mod, which replaces all NSMBU Themes with NSMB2 Themes


3DS Download
WiiU Download








Posted on 02-24-19, 02:56 pm in wii u3dsnsmbu New Super Mario Bros. Wii/2 in SMM for Wii U and 3DS (rev. 3 by NightYoshi370 on 07-30-19, 04:17 pm)
1+1 without the 2 is 1+1 without the 2







or it's 1+1=
Posted on 09-23-18, 05:38 pm in My Riddle
cool unfinished themes

Super Mario Land



Yoshis Island



Terraria



NSMB2 Overworld (Broken)


NSMB2 Snow Overworld


SMAS overoworld


i guess people will import those, but won't credit me as usual ¯\\_(ツ)_/¯

i won't answer any questions either
i spent so much time doing these tho
k i'm dead forever bye
Posted on 06-26-18, 10:22 pm in unfinished themes (rev. 1 by Hüseyin the Mighty on 06-26-18, 10:23 pm)
that's me waiting for smash switch
Posted on 05-31-18, 11:13 pm in Toad Chat
Birthday was neat, and I got €20
Posted on 05-24-18, 04:39 pm in Toad Chat
Today is my birthday :D
Posted on 05-21-18, 03:32 pm in Toad Chat
The images are broken.
Posted on 03-13-18, 08:35 pm in 3ds Black Hole Glitch
Actually I wasn't expecting Smash 5. We are getting many Wii U ports (like everytime) and I'm sad that the Luigi's Mansion Remake is coming for 3DS.
Posted on 03-09-18, 03:12 pm in Nintendo Switch in 2018
Anyways this looks amazing! DuckTales is one of the best NES games in my opinion (loved the moon theme). Good job
Posted on 03-08-18, 07:55 pm in themecharacterlevelremaker DuckTales: Scrooge McDuck on the Moon
That looks nice, but screenshots would be great. And I mean that in general.
Posted on 03-06-18, 09:35 pm in slice night theme (rev. 1 by Hüseyin the Mighty on 03-06-18, 09:36 pm)
The image is broken.
Posted on 03-05-18, 11:55 pm in themecharacterlevelremaker DuckTales: Scrooge McDuck on the Moon
Nobody mentioned it but the Switch is a year old now. Yay!
Posted on 03-05-18, 08:03 pm in Toad Chat