Mario Making Mods

  • Normal user
Since: 10-12-18

_________________________
i make games - but don't finish any
(lets hope i can finish super splatoon maker)
Preview

General information
Name Funmaker
User ID 23781974
Groups Normal users
Total posts 17 (0.02 per day)
(last post 735 days ago in How to extract & import ctpk files (General Modding))
Registered on 10-12-18, 04:19 pm (779 days ago)
Last view 11-25-18, 02:30 pm (735 days ago)
at: /thread/135-how-to-extract-and-import-ctpk-files
Total stars received 0
Total stars given 0
Presentation
Theme New Super Mario Bros. Grassland · By Dirbaio
Items per page 20 posts, 50 threads
Layout AcmlmBoard Layout
Language Board default
RPG Status
RPG Status
You need to be logged in to post profile comments here. No comments.
Its not working, i get this error.

PS H:\mario maker modtools\ctpktool-master> ctpktool.exe -x WU_field_plain_textures
ctpktool.exe : The term 'ctpktool.exe' is not recognized as the name of a cmdlet, function, script file, or operable
program. Check the spelling of the name, or if a path was included, verify that the path is correct and try again.
At line:1 char:1
+ ctpktool.exe -x WU_field_plain_textures
+ ~~~~~~~~~~~~
+ CategoryInfo : ObjectNotFound: (ctpktool.exe:String) [], CommandNotFoundException
+ FullyQualifiedErrorId : CommandNotFoundException


there wast an .EXE file in the zip at all
Posted on 11-25-18, 02:13 pm in 3dstutorial How to extract & import ctpk files (rev. 1 by Funmaker on 11-25-18, 02:15 pm)
not gonna happen
Posted on 11-25-18, 01:29 pm in Super Mario Maker For Nintendo Switch
O H N O
error 404
requested download has been removed

but this looks like a quallity romhack… I WANNA PLAAAY

Posted on 11-25-18, 12:21 pm in nsmb2w.i.pdemo Super Mario Bros. Next
what folder do i put this in
Posted on 11-25-18, 11:56 am in 3dsnsmbu Super Mario Man, look out below
a lot of tiles are placed incorrectly, use a grid while editing the tilesets, most editors have such a feature.

the plains tiles are a mess
Posted on 10-13-18, 04:16 pm in releasedwiiu Super Mario Bros.3 Allstars
The pacman ghosts are not from Nintendo
Posted on 10-13-18, 03:42 pm in smb1wii u1.0 They Came From Nintendo!
wait a sec, i think i dont even need BFRES tool, i can open and view the OUTPUT.BFRES in Wexos's toolbox.
Posted on 10-13-18, 01:38 pm in turning it back into .SZS
Yes i did
Posted on 10-13-18, 01:23 pm in turning it back into .SZS
something like .DDS and ABGR8
it said size mismatch when i imported it, i tried it again but it didn't say size mismatch this time.

re-exported it to check if my tile set was in there correctly, it was.

but on starting the game it was the default SMW plains with inverted transparency and messy blue colors
Posted on 10-13-18, 01:16 pm in turning it back into .SZS
i have inserted this mod but dont notice any changes at all

Posted on 10-13-18, 12:50 pm in smm wii u NSMBDS Palette
i edited the post to say I used wexos's toolbox but for some reason its gone.
after using wexos's toolbox, i tested my mod but the tiles were just horribly mis-colored default tiles.

edit: i know why the edit is gone, i accidentely duplicated the post and only edited one of them.

Posted on 10-13-18, 12:34 pm in turning it back into .SZS (rev. 1 by Funmaker on 10-13-18, 01:18 pm)
I kinda hoped there would be all the files with blank textures, but its a joke anyways.
what would I expect
Posted on 10-12-18, 08:19 pm in Nothing Mod! 0.1 (Wii U) (Release)
yep, file not found 404 pops up for me too, guess I have to wait to use this awesome mod
Posted on 10-12-18, 08:15 pm in wii usmm2 wip New Super Mario Bros DS
thanks, unlike some other methods of compiling and extracting files for SMM wiiU, this one actually worked and was pretty simple
Posted on 10-12-18, 08:08 pm in wii u How to edit tilesets, sprites or backgrounds.
So, i was making my own theme, i got all required files extracted, replaced some SMW tile sets… now i got these .DDS files and i cant turn them back into a SZS, because the tutorial told me to open the CMD.
but that option didn't show up in my shift + right click list.
i tried using the Command prompt via the windows search bar but it didn't work
Posted on 10-12-18, 08:06 pm in turning it back into .SZS
OOH does this allow you to du stuf you cant do normally, such as placing pipes at the very bottom of the stage and Semi solids behind the starting and end floor?
EDIT: oh wow you can just have no starting floor at all too? that's really cool!
if you can upload that i'm sure Nintendo isnt going to like that too much tho
Posted on 10-12-18, 04:32 pm in PointlessMaker (rev. 1 by Funmaker on 10-12-18, 04:36 pm)
So, i was making my own theme, i got all required files extracted, replaced some SMW tile sets… now i got these .DDS files and i cant turn them back into a SZS, because the tutorial told me to open the CMD.
but that option didn't show up in my shift + right click list.
i tried using the Command prompt via the windows search bar but it didn't work.

EDIT: i found another Tutorial on this site which makes stuff a lot easier, using Wexo's toolbox.
i successfully imported my file

MOAR EDIT: Another problem has arrived, I got my sheet, imported it, but in game it appeared to be the default tiles but horribly mis colored.
Posted on 10-12-18, 04:29 pm in turning it back into .SZS (rev. 2 by Funmaker on 10-12-18, 08:46 pm)