Since: 10-12-18
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_________________________ i make games - but don't finish any
(lets hope i can finish super splatoon maker) |
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General information | |
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Name | Funmaker |
User ID | 23781974 |
Groups | Normal users |
Total posts | 17 (0.02 per day) (last post 735 days ago in How to extract & import ctpk files (General Modding)) |
Registered on | 10-12-18, 04:19 pm (779 days ago) |
Last view | 11-25-18, 02:30 pm (735 days ago) at: /thread/135-how-to-extract-and-import-ctpk-files |
Total stars received | 0 |
Total stars given | 0 |
Presentation | |
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Theme | New Super Mario Bros. Grassland · By Dirbaio |
Items per page | 20 posts, 50 threads |
Layout | AcmlmBoard Layout |
Language | Board default |
RPG Status |
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Its not working, i get this error. PS H:\mario maker modtools\ctpktool-master> ctpktool.exe -x WU_field_plain_textures ctpktool.exe : The term 'ctpktool.exe' is not recognized as the name of a cmdlet, function, script file, or operable program. Check the spelling of the name, or if a path was included, verify that the path is correct and try again. At line:1 char:1 + ctpktool.exe -x WU_field_plain_textures + ~~~~~~~~~~~~ + CategoryInfo : ObjectNotFound: (ctpktool.exe:String) [], CommandNotFoundException + FullyQualifiedErrorId : CommandNotFoundException there wast an .EXE file in the zip at all |
Posted on 11-25-18, 02:13 pm in 3dstutorial How to extract & import ctpk files (rev. 1 by Funmaker on 11-25-18, 02:15 pm) |
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not gonna happen |
Posted on 11-25-18, 01:29 pm in Super Mario Maker For Nintendo Switch |
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O H N O error 404 requested download has been removed but this looks like a quallity romhack… I WANNA PLAAAY |
Posted on 11-25-18, 12:21 pm in nsmb2w.i.pdemo Super Mario Bros. Next |
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what folder do i put this in |
Posted on 11-25-18, 11:56 am in 3dsnsmbu Super Mario Man, look out below |
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a lot of tiles are placed incorrectly, use a grid while editing the tilesets, most editors have such a feature. the plains tiles are a mess |
Posted on 10-13-18, 04:16 pm in releasedwiiu Super Mario Bros.3 Allstars |
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The pacman ghosts are not from Nintendo |
Posted on 10-13-18, 03:42 pm in smb1wii u1.0 They Came From Nintendo! |
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wait a sec, i think i dont even need BFRES tool, i can open and view the OUTPUT.BFRES in Wexos's toolbox. |
Posted on 10-13-18, 01:38 pm in turning it back into .SZS |
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Yes i did |
Posted on 10-13-18, 01:23 pm in turning it back into .SZS |
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something like .DDS and ABGR8 it said size mismatch when i imported it, i tried it again but it didn't say size mismatch this time. re-exported it to check if my tile set was in there correctly, it was. but on starting the game it was the default SMW plains with inverted transparency and messy blue colors |
Posted on 10-13-18, 01:16 pm in turning it back into .SZS |
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i have inserted this mod but dont notice any changes at all |
Posted on 10-13-18, 12:50 pm in smm wii u NSMBDS Palette |
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i edited the post to say I used wexos's toolbox but for some reason its gone. after using wexos's toolbox, i tested my mod but the tiles were just horribly mis-colored default tiles. edit: i know why the edit is gone, i accidentely duplicated the post and only edited one of them. |
Posted on 10-13-18, 12:34 pm in turning it back into .SZS (rev. 1 by Funmaker on 10-13-18, 01:18 pm) |
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I kinda hoped there would be all the files with blank textures, but its a joke anyways. what would I expect |
Posted on 10-12-18, 08:19 pm in Nothing Mod! 0.1 (Wii U) (Release) |
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yep, file not found 404 pops up for me too, guess I have to wait to use this awesome mod |
Posted on 10-12-18, 08:15 pm in wii usmm2 wip New Super Mario Bros DS |
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thanks, unlike some other methods of compiling and extracting files for SMM wiiU, this one actually worked and was pretty simple |
Posted on 10-12-18, 08:08 pm in wii u How to edit tilesets, sprites or backgrounds. |
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So, i was making my own theme, i got all required files extracted, replaced some SMW tile sets… now i got these .DDS files and i cant turn them back into a SZS, because the tutorial told me to open the CMD. but that option didn't show up in my shift + right click list. i tried using the Command prompt via the windows search bar but it didn't work |
Posted on 10-12-18, 08:06 pm in turning it back into .SZS |
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OOH does this allow you to du stuf you cant do normally, such as placing pipes at the very bottom of the stage and Semi solids behind the starting and end floor? EDIT: oh wow you can just have no starting floor at all too? that's really cool! if you can upload that i'm sure Nintendo isnt going to like that too much tho |
Posted on 10-12-18, 04:32 pm in PointlessMaker (rev. 1 by Funmaker on 10-12-18, 04:36 pm) |
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So, i was making my own theme, i got all required files extracted, replaced some SMW tile sets… now i got these .DDS files and i cant turn them back into a SZS, because the tutorial told me to open the CMD. but that option didn't show up in my shift + right click list. i tried using the Command prompt via the windows search bar but it didn't work. EDIT: i found another Tutorial on this site which makes stuff a lot easier, using Wexo's toolbox. i successfully imported my file MOAR EDIT: Another problem has arrived, I got my sheet, imported it, but in game it appeared to be the default tiles but horribly mis colored. |
Posted on 10-12-18, 04:29 pm in turning it back into .SZS (rev. 2 by Funmaker on 10-12-18, 08:46 pm) |
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