Mario Making Mods

  • Normal user
Since: 10-06-19
So there are a bunch of cool things that I'd like to try to modify Super Mario Maker 2's Course Maker in order to do. But for now, I'm mainly wondering 3 things:
1. Is it possible to remove the build restrictions on the start area? If so, is there a simple solution to it?
2. How would I go about placing normally unavailable parts like the Stone and the standalone Lakitu into the level?
3. How do I make the Angry Sun usable in Night themes, and the Moon (and possibly the Rotten Mushroom) usable in Day themes?
Posted on 10-06-19, 05:56 pm in smm2 Course Maker Modification
  • Normal user
Since: 10-06-19
Ok, thanks! I'm playing on version 1.0.1 on yuzu emulator, so the black hole glitch should work just fine for me. But how do I do memory modding for Super Mario Maker 2?
Posted on 10-06-19, 07:17 pm in smm2 Course Maker Modification
  • Normal user
Since: 10-06-19
This mod replaces the Koopa Troopas, Galoomba, Bullet Bill, Jumping Piranha Plant, and Beanstalk with their "Fall" forms from the original Super Mario World and Super Mario Advance 2, which are unlocked after completing the Special Zone (or in SMA2's case, finding all 96 exits.)

Only replaces enemies in the Super Mario World style. New, edited sprites were made for the Galoomba's swimming animation and the Bull's-Eye Pidget Bill.




GameBanana Download: https://gamebanana.com/skins/172488
Posted on 10-07-19, 08:18 pm in smm2smw Super Mario World - Fall Enemies (rev. 4 by URReadingMyUsername on 10-08-19, 09:53 pm)