Mario Making Mods

  • Normal user
Since: 10-06-19
From: a place somewhere
So there are a bunch of cool things that I'd like to try to modify Super Mario Maker 2's Course Maker in order to do. But for now, I'm mainly wondering 3 things:
1. Is it possible to remove the build restrictions on the start area? If so, is there a simple solution to it?
2. How would I go about placing normally unavailable parts like the Stone and the standalone Lakitu into the level?
3. How do I make the Angry Sun usable in Night themes, and the Moon (and possibly the Rotten Mushroom) usable in Day themes?
Posted on 10-06-19, 05:56 pm
  • Normal user
Since: 07-25-17
From: Inkopolis
1. Is it possible to remove the build restrictions on the start area? If so, is there a simple solution to it?
Theoreticaly, yes. There are a few ways: memory modding, (formerly) the black hole glitch, or just modding the file that prevents you from building there.
2. How would I go about placing normally unavailable parts like the Stone and the standalone Lakitu into the level?
Memory modding is pretty much the only way to use the stone, for now. Placing a standalone lakitu can be done with the black hole glitch.
3. How do I make the Angry Sun usable in Night themes, and the Moon (and possibly the Rotten Mushroom) usable in Day themes?
The black hole glitch can do this.

If you're on the latest version, the black hole glitch is patched. You'd need to wait until another method is found.
Posted on 10-06-19, 06:11 pm (rev. 1 by Epic_stuff on 10-06-19, 06:11 pm)
  • Normal user
Since: 10-06-19
From: a place somewhere
Ok, thanks! I'm playing on version 1.0.1 on yuzu emulator, so the black hole glitch should work just fine for me. But how do I do memory modding for Super Mario Maker 2?
Posted on 10-06-19, 07:17 pm