Hi! In NSMBW, some course slots have hardcoded functions. I was hoping we could all cooperate and make a list of all
hardcoded features in each course slot! This includes sprites that are required to let a course work.
I'll place what I know, and then add whatever you guys know! :)
Also, if you're a moderator, feel free to add/edit anything you know, when you want to. ;)
Area 1 Zone 1 has an hardcoded Peach Castle BG at the start of the zone.
It requires the entrance to be moved a few blocks to the right when modifying this level or the game may crash.
Fun fact: If you were to use the Special Exit Controller (Sprite 179) and check-mark "Exit Stage (Walking Left)",
when Mario and Co touch the Exit Controller, the screen will go black for about 3 seconds, and reload the title screen!
No life counter, no coin and point counter, no star coins and no time limit. Placing a Toad shows the related message.
This course uses the autoscroll sprite and loops around the course. You need to choose the right path
to continue through the course. Here's some gameplay of it.
Attempting to modify the stage can result in:
-Collisions not matching tiles
-Random character warping
-Continuous "wrong way" noise
-Awkward screen scrolling that make the stage unplayable.
The lava sprite moves in a wave. Here's a video of it.
This also effects water and (possibly) poisonous water (possibly) and sand. They start to behave like Lava.
Beating this course takes you to the credits. Also, the textures of the Bowser boss fight are a little
weird if it was played on a course other than 08-24. It seems to have some textures that are only loaded on stage slot
08-24
Some levels just don't want to work on these slots. Cause unknown.