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Posted on 11-18-17, 08:32 pm by dynastylobster (rev. 1 by dynastylobster on 11-18-17, 08:33 pm)

(NOT IMPORTED)


i was making a volcano tileset for smb1 (replaces castle)



and the music for this theme would be this :https://www.youtube.com/watch?v=-eM2mQ7h2jI


here is the rar download for the images https://drive.google.com/open?id=1cxHCnH58hXJS4I0lQaY258eO52dYU_5j

Comments
dynastylobster Posted on 11-28-17, 01:37 am

Seems doable, Ill mess around with it for a bit!


so far, how good along is it going?
Samplasion Posted on 11-28-17, 06:04 am

Seems doable, Ill mess around with it for a bit!


so far, how good along is it going?
If this is for WiiU, then idk how the process is, else if this is for 3DS, the process is literally copy paste (tileset).
As for the background, SMB1 Castle doesn’t allow backgrounds, but with code edits (byaml edits on 3DS) one can manage to insert one.
dynastylobster Posted on 11-28-17, 10:56 pm

Seems doable, Ill mess around with it for a bit!


so far, how good along is it going?
If this is for WiiU, then idk how the process is, else if this is for 3DS, the process is literally copy paste (tileset).
As for the background, SMB1 Castle doesn’t allow backgrounds, but with code edits (byaml edits on 3DS) one can manage to insert one.

so, maybe if you added lava on the background, used the grass theme, and PRETENDED it was real lava... would that work?
Epic_stuff Posted on 11-29-17, 01:44 am
May I recommend using a song that is true to 8-bit (Uses maximum 3 noise channels at a time)? The one you linked is not.

Spoilers!

This song (aside from the background) is true to 8-bit.
https://www.youtube.com/watch?v=tsVJP2wp0XM

Plus, you can use this version for the editor, and you wouldn't need to worry about syncing the timing!
https://www.youtube.com/watch?v=WscAbeCagUw
Samplasion Posted on 11-29-17, 05:46 am

Seems doable, Ill mess around with it for a bit!


so far, how good along is it going?
If this is for WiiU, then idk how the process is, else if this is for 3DS, the process is literally copy paste (tileset).
As for the background, SMB1 Castle doesn’t allow backgrounds, but with code edits (byaml edits on 3DS) one can manage to insert one.

so, maybe if you added lava on the background, used the grass theme, and PRETENDED it was real lava... would that work?
Yes, that would work. You can apply a tileset to any game and style, so for example you can use SMB1’s ground over NSMBU’s one
Epic_stuff Posted on 11-29-17, 07:47 pm

Seems doable, Ill mess around with it for a bit!


so far, how good along is it going?
If this is for WiiU, then idk how the process is, else if this is for 3DS, the process is literally copy paste (tileset).
As for the background, SMB1 Castle doesn’t allow backgrounds, but with code edits (byaml edits on 3DS) one can manage to insert one.

so, maybe if you added lava on the background, used the grass theme, and PRETENDED it was real lava... would that work?
Yes, that would work. You can apply a tileset to any game and style, so for example you can use SMB1’s ground over NSMBU’s one

Don't forget, that if you do this idea, there won't be any actual lava in your level!
dynastylobster Posted on 11-30-17, 07:51 pm
May I recommend using a song that is true to 8-bit (Uses maximum 3 noise channels at a time)? The one you linked is not.

Spoilers!

This song (aside from the background) is true to 8-bit.
https://www.youtube.com/watch?v=tsVJP2wp0XM

Plus, you can use this version for the editor, and you wouldn't need to worry about syncing the timing!
https://www.youtube.com/watch?v=WscAbeCagUw

it, doesnt matter to be honest, i just picked a song that sounded similar to the nes, the actual specifics don't matter, if its a good song that fits well, then i use it
WillyMaker Posted on 04-17-18, 04:52 pm
Here you have the mod for Wii U with the tileset,music and credits. (Only left the background)
Attachment: M1Volcano.rar
6.83 MiB — Downloaded 65 times
Sm-ArtThings Posted on 05-07-18, 05:55 pm

Seems doable, Ill mess around with it for a bit!


so far, how good along is it going?
If this is for WiiU, then idk how the process is, else if this is for 3DS, the process is literally copy paste (tileset).
As for the background, SMB1 Castle doesn’t allow backgrounds, but with code edits (byaml edits on 3DS) one can manage to insert one.

You guys figured out 3DS background edits?