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Posted on 01-12-18, 02:42 pm by ksepastremenos (rev. 1 by ksepastremenos on 01-12-18, 02:43 pm)
Obviously no intent to counter
https://mariomods.net/thread/438-mario-making-mods-level-design-contest-1
just realised this was going on here (i'm new)

Info is copied from:
https://www.reddit.com/r/CemuMarioMaker/comments/7p0et4/1ycmm_call_for_entries/

------

Hi makers!

I am planning on getting together a level collection by members of this subreddit
(since such events keep the gaming communities active) and you are all welcome to submit levels!

Deadline:

The deadline is February 28th, though the earlier you send the levels the better, to give time for playtesting.

Sending levels:

Find the corresponding folder in your saves file folder
(read FAQ #10 https://www.reddit.com/r/CemuMarioMaker/comments/5pviim/27_faq_please_read_regarding_all_questions/ for more info),
compress it, and mail it to k-pasta(at)mail.com *
Also include: your alias, level name, any other info you want about the level.

Rules:
-must be original levels
-must have a cake somewhere in the level tutorial: https://youtu.be/AR0xVUbi_dM
-can be any type of levels/difficulty (recommended to link a clear video, in case of a kaizo level, to help the playtest team)
-max 2 submissions per user

Helping out:

Mail me your email if you want to join the playtest team, so I can send you levels.
Post any ideas below.
Make/send levels!

Release Date:
The levels will be released early in March on SMMDB with the #1YCMM ** tag. If more than a few, they will be released in batches throughout March.

*I will send you a confirmation e-mail once i get your level
**1YCMM stands for 1YearCemuMarioMaker, but really anyone who can get save files through any means is welcome to participate.

Comments
Sm-ArtThings Posted on 01-12-18, 05:02 pm
Actually, I did read the post on Reddit and think that there would really be at least a couple slots for levels with tileset/background mods. Like keep two or three slots open for it. What's the harm in doing so when most people who use Cemu, hacked WiiUs and 3DS' should be able to use them? But it cant be too many of the levels either so there should be a cap on it like I suggested. Like say you have slots open for 2/3 levels and then close it off once you get them.

But they'd have to be levels that actually use the different theme to it's fullest, and also be one available on both 3DS and WiiU. (and yes I'm partially saying this because I made a level with a mod and kinda wanna use that one since I really like it.)
Lakifume Posted on 01-12-18, 05:03 pm
Umm... What kind of levels is it (Super Mario Maker, NSMBU, NSMBWii...) ?
Sm-ArtThings Posted on 01-12-18, 05:06 pm
It's based on 1YMM which was a set of levels made in mario maker to celebrate it's anniversary. It's for mario maker levels.
Lakifume Posted on 01-12-18, 05:50 pm
Oh, too bad...
ksepastremenos Posted on 01-12-18, 07:43 pm
What's the harm in doing so when most people who use Cemu, hacked WiiUs and 3DS' should be able to use them?

I believe I agree. However (excuse my ignorance, i just discovered this forum) can one share modded levels through smmdb? The plan is to upload them there, once put together, but I don't think i've seen any modded levels on smmdb.
Sm-ArtThings Posted on 01-12-18, 08:29 pm
Well modded levels really are just normal levels with different tiles and backgrounds so they could easily be put on the database in their unmodded state anyways. And since you can now write descriptions for the levels we could always just put a link to the mod used in the description.