Mario Making Mods

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Since: 05-08-18
A Kramer Randomness. I have already started trying to import it.
Posted on 11-04-18, 06:17 pm in smm wii u Moved Acorn Plains BG (rev. 2 by The Mario Modder on 11-04-18, 06:20 pm)
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This is my 3DS Port of WillyMaker's NSMBU Negative Overworld Theme. But it reversed a LOT more things like Mario, Arrowsign Board, Enemies, CLOUDS, Coins, Items, etc. Unfortunately, I couldn't get the music to work. Also note: Not all Enemies are Reversed, and some of them might look normal in the Editor. The reason for that is because for some reason, MMFN3DS Uses 2 Copies of All Enemies and Objects. One for In-Game, and the other for Edit Mode. So, yeah. Enjoy!

Link to WillyMaker's Wii U Mod:

Posted on 12-10-18, 12:01 am in 3dsnsmbureverse mod NSMBU Reverse Mod (3DS Port) (rev. 2 by The Mario Modder on 12-11-18, 12:28 am)
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Posted on 12-19-18, 03:05 am in NSMBWII Snow BG in Super Mario Maker
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All I did was just add the NSMBU Acorn Tree into Super Mario Maker since it was removed in the final game. Probably due to size limitations.
For Reference Here are the file sizes compared to their original counterparts (In BFRES).
NSMBU = 6,434 KB
SMM = 3,924 KB
SMM w/ Tree (My Mod)= 3,874 KB

This Mod was created using KillzXGaming's Switch Toolbox

You will also need this file (Put it in the "Pack" Folder) :

Current Version: 2
Posted on 02-14-19, 12:49 am in NSMBU Acorn Tree in Super Mario Maker (rev. 12 by The Mario Modder on 04-30-19, 02:33 pm)
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Fixed so it doesn't crash...I hope. Still need to test it on Wii U.
Posted on 02-20-19, 03:57 pm in NSMBU Acorn Tree in Super Mario Maker
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Download is broken.
Posted on 03-12-19, 12:03 am in smm wii u NSMBU Overworld 2 Background ported to SMM
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Super Mario Maker
New Super Mario Bros. DS, Wii, 2, U
Mario Kart Wii, 7,8, 8 Deluxe
Tetris 99
Super Mario Bros. , 2, 3
Cuphead ( Sorry Bun)
Epic Mickey , 2
Super Mario 3D Land
Super Smash Bros Ultimate.
Posted on 04-19-19, 10:45 pm in What is/are your favourite Videogame/s ?
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I know, I know, Willy already made a mod like this, but I wanted to make one with Vertex Colors. Yayyy

Anyway, here are the downloads:

Credit to Willy for original idea.
Also, PS: the clouds are weird.
Posted on 04-23-19, 09:33 pm in NSMBU Overworld BG 2 in SMM
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Since: 05-08-18
nice, cant wait to try it out.
Posted on 04-30-19, 12:25 am in Modded RPX Files
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Since: 05-08-18
This is a tutorial on how to make your own custom Super Mario Maker clapperboards.

  • An image editing program
  • Layout.pack (Located inside your Pack folder)
  • Images that you want to replace the clapperboard with
  • Wexos Toolbox (Download on the right-hand side)
  • Switch Toolbox

  1. Open Layout.pack with Wexos Toolbox , double click "Layout.pack" & go to "Edit" then "Search"
  2. Type in "Layout/Cmn_ClapperboardBtn_00.szs" & Press "OK"
  3. Right-click the file and press "Export"
  4. Navigate to where you want to save your file.
    • NOTE: Before you press "Save", find the "File name" on the save window, & delete "Layout/" from the name. Wexos will not let you save until you do this.

  5. Open the exported file & export the .arc file.
  6. Open the exported .arc file and export the following files:
    • 1. timg/KachinkoAO_00^t.bflim
    • 2. timg/KachinkoBeauty_00^t.bflim
    • 3. timg/KachinkoAO_01^t.bflim
    • 4. timg/KachinkoBeauty_01^t.bflim

    AO = Ambient Occlusion (Tells the file which parts are light, and which parts are dark. (Like the Edges))
    Beauty = The Base Color Maps

  7. Open "KachinkoAO_00^t.bflim" with Switch Toolbox, you should see this:

  8. Press "File" then "Export" on the Top, Left-Hand corner of the window.
    • NOTE: There are two "File"s in Switch Toolbox, press this one:

  9. Save it as a PNG to wherever location you want (Make sure the ending of the filename is ".png" not ".bflim"
  10. Edit it with GIMP (Or any other image editing program) & make the entire image Black.

  11. Overwrite the image.
  12. Open "KachinkoBeauty_00^t.bflim" with Switch Toolbox & repeat step 8.
  13. Open the file with your image editing program & change it to look how you want it to.
    • Mine:

  14. Save the image then repeat steps 7 - 11 but with "KachinkoAO_01^t.bflim"
  15. Repeat steps 12 - 13 but with "KachinkoBeauty_01^t.bflim"

  16. In Switch Toolbox open "KachinkoAO_00^t.bflim" & press "File" then "Replace".
  17. Navigate to the PNG & double-click it.

  18. Save it as the settings shown here:

  19. Press "OK", then "File", "Save" & Replace the original BFLIM.
  20. Repeat steps 16 - 19, but with "KachinkoAO_01^t.bflim", "KachinkoBeauty_00^t.bflim", & "KachinkoBeauty_01^t.bflim"
  21. Replace all 4 BFLIM's in "Cmn_ClapperboardBtn_00.arc" in Wexos Toolbox.
  22. In Wexos Toolbox, export "blyt/Cmn_ClapperboardBtn_00.bflyt"
  23. Open the BFLYT in Wexos Toolbox & Delete "P_PlateAO_00" & "P_BarAO_00" (Right click, then Remove)

  24. Save the BFLYT & Import into .arc
  25. Save .arc
  26. Replace .arc in .szs
  27. Save .szs
  28. Replace .szs in "Layout.pack" & Save "Layout.pack"
  29. Boot SMM with Cemu or with SDCaffeine on your Wii U
  30. Done! You have successfully made your own Clapperboard.
Posted on 04-30-19, 02:03 am in Custom Clapperboard! (rev. 1 by The Mario Modder on 04-30-19, 05:47 pm)
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Willy made the underground BG, I finished castle tileset & started underwater Tileset
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Check Willy's NSMBW for SMM Server
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What version of Mario Maker do you have?
Posted on 05-10-19, 05:23 pm in Problem Loading Custom Themes On Cemu
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Posted on 05-19-19, 04:36 pm in smm wii u NSMBW Mountain Background in SMM
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This tutorial (like it says in the title) will teach you how to edit the Boot Screen for Super Mario Maker.

Tools you'll need.

- WinSCP : Download
- Wav2BTSND : Download
- Paint.NET : Download
- TGAVerify : Download
-Wii U (with CFW and Homebrew)
- FTPiiU_Everywhere (Download on Homebrew App Store)
-WUP Installer GX2 (Download on Homebrew App Store)
- Mocha CFW + FSHax (Download on Homebrew App Store)
- Super Mario Maker Dump ( SMM Dumping Guide )
- Computer with Python 2.7 and Java Installed
- Audacity : Download

Additional Information.

File Meanings
bootDrcTex.tga = Boot image for Gamepad
bootLogoTex.tga = Nintendo Logo (Presumably Unused)
bootTvTex.tga = Boot image for TV
iconTex.tga = Game Icon (for Home and Pause Menu)
bootSound.btsnd = Boot Sound

It is recommended that you have a unpacked version of Super Mario Maker on your computer. (The one that has the Code, Content, and Meta folder's)

This guide will permanently replace the files in your Wii U's NAND. To prevent your Wii U from bricking if your file is corrupted, it is highly recommended to Backup your original files before you inject the edited ones into the NAND.

You cannot use a Disk Version of Super Mario Maker. If you do, follow the following steps. If you downloaded SMM from the eshop, skip the following instructions.
    1. Load The Homebrew Channel using your preferred method.
    2. Download disk2app for Homebrew using the Homebrew App Store.
    3. Remove your Super Mario Maker Disk and launch disk2app
    4. Follow the onscreen instructions.
    5. When the program has dumped SMM, open WUP Installer and proceed to install SMM to the NAND of your Wii U.
With that out of the way, lets get started!

  1. Navigate to the "meta" folder of your unpacked Super Mario Maker dump.
  2. Copy all the TGA's and the BTSND as a Backup and add "Orig" to the back of their name.
  3. Edit the files without "Orig" at the end of them.

    For TGA's
    • Open Paint.NET and edit the files however you like.
    • When you export. Find the combination of settings that will make the file size match up to the original files.

    (bootDrcTex.tga's file size)
    • Drag TGAVerify to the folder with your Edited TGA's and double-click it.
    • If it says "All TGA's verified" then it worked.

    For BTSND
    • Duplicate the BTSND and add "Copy" to the end of it (If you havent done so already) and Open Audacity
    • Open the clip that you want to replace the Boot Sound with and at the bottom of your window change the Project Rate to 48000
    • Export the clip as a WAV signed 16 bit PCM with Stereo Sound (2 Sound Channels)
    • Open a command window and instert the following command : java -jar [wav2btsnd.jar] -in [insert file name here.wav] -out bootSound2.btsnd -loopPoint [insert loop point sample number here]
    • If you dont know what to put for the Loop Point Sample Number, just put 0
    • The program should spit out a file called "bootSound2.btsnd", remove the 2 from the name and overwrite any file with the same name (We have the backups, remember)

    Now for the Fun Part

    1. Open the Homebrew Launcher and load Mocha CFW + FSHax and press A
    • If it worked, the Gamepad should show the Mocha CFW Logo and spit you back to the Home Menu
    2. Re-open the Homebrew Launcher and load FTPiiU_Everywhere
    • You should see a listing number on the bottom of the screen.
    Ex. 123.456.789.00:21
    3. Open WinSCP and for the host name, type in the first 11 numbers along with the periods.
    4. For the Port number, it should be the last two numbers of your listing.
    Ex. 21
    5. Check-Mark "Anonymous Login" and Login.
    6. On the right box, go to: "storage_mlc/usr/title/0005000e/1018dc00/meta"
    7. On the left box go to where you have your edited files and drag them into the right box. Overwrite them.
    8. Close out WinSCP and press the Home button on the Wii U.
    9. Return to the Home Menu
    10. Boot Super Mario Maker and the boot screen has been edited.

    Yay! End of the tutorial, if you have any questions or things aren't working out as I say, feel free to tell me in the Quick Reply section down below.

Posted on 06-10-19, 02:28 am in How to edit the Boot Screen (Textures + Sounds)
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Should I do a Plants Vs Zombies Theme?
Posted on 06-17-19, 03:16 am in pvzpvz2 PvZ Theme?
Posted on 07-07-19, 06:37 pm, deleted by The Mario Modder
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why has no one commented here?
Posted on 08-16-19, 11:04 pm in Custom Clapperboard!
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Since: 05-08-18
Very Nice!
Posted on 08-31-19, 04:17 pm in nsmbu custom bg NSMBW Snow Background in NSMBU