Since: 03-05-18
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So I fixed both the background (decided to replace the mountain/stone cliff texture with my own "glass" texture, rather than remove it entirely) and the tileset. The tileset could still use some work (some elements are blocky) and I have no idea how to make the clouds appear. I've tried numerous times, and checked out the .szs files from front to back, but I have no idea! I also haven't figured out how I'd work in any pyramids, since the original models, etc. would cause there to be too many, or a lot of overlap. Anyway, that's the techs -- have a screenie and a download link! |
Posted on 04-08-18, 03:44 pm
in nsmbu Desert Theme (rev. 1 by Unsavory Maggot on 04-09-18, 05:12 pm)
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Since: 03-05-18
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I could remove the cliff, but I can't replace it with anything really. Not yet, anyway. GRAnimated just came out with a massive game changer that |
Posted on 04-10-18, 10:13 pm
in nsmbu Desert Theme (rev. 1 by Unsavory Maggot on 04-10-18, 10:14 pm)
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Since: 03-05-18
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Download The Great Giana Maker Mod Rev. 6 Download The Great Giana Sisters Title + 1-1 Course Here's what's done: - Overworld + BGM - Underground + BGM - Ghost House + BGM - Castle + BGM - Title BGM To-do: BGM Insertion: - Dead BGM - Clear BGM - High Score BGM - Game Over / Boss BGM Graphics: - Water (?) - Airship (?) - Heroes - Enemies - Non-Giana Assets - SFX |
Posted on 04-11-18, 08:58 pm
in themesmb1wii u W.I.P. Great Giana Maker (rev. 9 by Unsavory Maggot on 04-17-18, 08:58 pm)
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Since: 03-05-18
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Best. Mod. Evar! |
Posted on 04-11-18, 10:17 pm
in Nothing Mod! 0.1 (Wii U) (Release)
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Unsavory Maggot |
Posted on 04-12-18, 08:30 pm, deleted by Unsavory Maggot
#4218
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Since: 03-05-18
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Thanks! I'll be updating periodically (like right now) -- we're at Revision 1. There are more things that I'll have to add, like BGM, SFX, enemies, other themes ( I've been working on the StaticPack.pack stuff, which is why the next update is taking a while. I did get rid of the castle lava and add the background water instead. The castle theme is going to have a new palette (not the ground palette again, like Stage 04.), and I have yet to decide whether or not to base the new palette on the C64 version instead. Same goes for the Underground theme -- it's too red. I might go with the Amiga Stage 06 palette instead, for a more subdued red. I may combine the animations. I prefer the art of the Amiga version, but the C64 version visuals are more lively and animated -- so I would combine the art of the Amiga version with the movements of the C64 version. I want to put the palettes up for a vote. |
Since: 03-05-18
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No more bugs. I also changed the clouds to be a background element, which means that the trees now have half-platforms above them, instead. I got sick of the levels looking barren without the clouds, and not enough SMB levels use semisolids for decoration. There are also new ground elements -- the statues. This is an experimental feature. |
Posted on 04-16-18, 02:51 pm
in themesmb1wii u W.I.P. Great Giana Maker (rev. 8 by Unsavory Maggot on 04-16-18, 11:40 pm)
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Since: 03-05-18
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Thanks to Darby @ Blue Television Games, I came here to check out mods -- and even make a few of my own. I'd never really planned on it -- it's more like I saw the mods and eventually got sucked into it. I also had a previous history of creating REMaker and Faxanadu (Retranslation / Restoration / SRAM) mods, so I was ready before I got here. |
Posted on 04-19-18, 02:00 pm
in How did you guys find us? (rev. 1 by Unsavory Maggot on 04-19-18, 02:01 pm)
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Since: 03-05-18
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They Came From Nintendo! Mod Download What's new: Over 50 changed enemy sprites for the SMB1 style! Face adversaries from all kinds of NES/Famicom titles -- see how many you can name! |
Since: 03-05-18
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Introducing SMM Texture Expansion Tool v1.2Δ!! With this, you can increase the resolution of your StaticSkin.pack stuff! This means that you can pack a *lot* more detail into tiny little characters. Let's get started! 1. Extract your .bfres with bfres_tool_inject.exe (This is important! Don't use the other one!) and make them PNGs. Resize them to 32x32 or 64x64. 2. Pick the 32x32 or 64x64 sprites that you want to use; edit your PNGs. 3. Open the SMM Texture Expansion Tool and click on "Import". Select a .PNG you haven't imported yet. 4. Copy Image to Clipboard. 5. Paste the image into your .DDS, delete the background, and overwrite it. Repeat steps 3-5 until you've changed all of the .DDS files in your directory! 6. Inject the new .DDS files into your .bfres with bfres_tool_inject.exe, pack the .bfres into your .SZS, pack the .SZS into your StaticSkin.pack, and test it out in Mario Maker! |
Posted on 08-21-18, 02:34 pm
in tutorialwii uv1.2 delta How To: SMM (StaticSkin) Texture Expansion Tool v1.2 Delta (rev. 22 by Unsavory Maggot on 10-21-18, 03:03 pm)
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Since: 03-05-18
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Thanks, GRA! I can't wait to see what you can do! |
Posted on 08-21-18, 02:39 pm
in tutorialwii uv1.2 delta How To: SMM (StaticSkin) Texture Expansion Tool v1.2 Delta (rev. 2 by Unsavory Maggot on 08-22-18, 11:28 pm)
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Since: 03-05-18
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This is so amazing, I dare say it's my favorite mod! :D Great work! |
Posted on 09-17-18, 09:46 pm
in The Metroid Mod
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Since: 03-05-18
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Updated to a private build (1.12Δ). New Features include: - Auto Next. Check the box to automatically move to the next image after copying the image to the clipboard / saving the image. - Left and Right arrow buttons to select the previous / next image in your set. - Bug fixes to (hopefully) make the program accessible to more users. Let me know if there are any further issues with the program, and I will do my best to fix them. There are more features I'd like to add in the future. I did roll back some features for a future update, because I wanted a functional program first and foremost. |
Posted on 10-21-18, 03:10 pm
in tutorialwii uv1.2 delta How To: SMM (StaticSkin) Texture Expansion Tool v1.2 Delta
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