Since: 07-25-17
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Nice theme! Thanks! though |
Since: 07-25-17
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The Wii U version has files that would go with the 3ds version. Could you make an actual Wii U version? (Unless I'm missing something) I'm not sure what you mean? Iirc everything was fully ported to Wii U. Can you please tell me what hadn't been? |
Since: 07-25-17
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There are still .cstm files in the Wii U version, and I don't see any szs files Okay, will try to fix. Right now I'm working on a major overhaul of this mod, and idk how long it will take to finish the update. |
Since: 07-25-17
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All right then Finished the update! Now I've just gotta get it ported to Wii U. So far Buntendo's done the tilesets, background, and music. |
Since: 07-25-17
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👀 EDIT: Thanks for the shout out :D |
Since: 07-25-17
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Update time! |
Posted on 07-11-18, 07:27 pm
in wii u3dssmb1smb3smw Super Mario Maker All-Stars (+Super Mario World)
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Since: 07-25-17
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Hi everyone, I'm back! I know this theme keeps getting re-made, but I just wanted to try my hand at it. Feel free to port to Wii U. This is more of a filler theme, as I'm currently working hard at making an All-Stars mod. Here are some pics! Images: Background: Tileset: Credit to MrStickventures for the original background, tileset, and idea. (https://i.imgur.com/6QDcbvQ.png) Download https://www.dropbox.com/s/zp8e3pdobr7llbl/Beach3DS.rar?dl=0 -Music: MK8 - "Dolphin Shoals (Highlight Reel"), editor song by insaneintherainmusic -(pretty much) 1:1 tileset -(pretty much) 1:1 background ----------------------------------------------------------------------------------------------------------------------------------- Please report any issues to me so I can fix them, thank you! |
Since: 07-25-17
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Can you upload the bg? I'm gonna port the mod to Wii U Done. |
Since: 07-25-17
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I've been wanting to work on this for a long time now, and I've even had a song in mind for it. Unfortunately, due to the lack of animation editing, I couldn't do it. Now I can, and here it is! Images [3DS]: Background: Tileset: Credit to Im the Red Spy for the original background, Buntendo for assisting me with the final tileset, and tee for the full Wii U port. Downloads ----------------------------------------------------------------------------------------------------------------------------------- Please report any issues to me so I can fix them, thank you! |
Posted on 07-27-18, 08:06 pm
in smw3dswii u Outside Ghost House (rev. 6 by tee on 10-10-18, 08:46 pm)
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Since: 07-25-17
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This looks very good! Great job. :) Thanks!
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Since: 07-25-17
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Holy moly, this is awesome! Thanks (*≧▽≦)
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Since: 07-25-17
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Hi guys! Today I have ported Epic_stuff's wonderful outside ghost house mod to WiiU. I will try and get some screenshots soon. Download is below. Aww, thank you! |
Since: 07-25-17
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This is a centered upside-down cannon. Not sure what you'd want to use it in, but here it is. Looks best on upside-down pipes. IMPORTANT: Due to the nature of this bug, you cannot edit anything while it is on or near the screen, or it will simply get put back on the grid. As a result, you have to finish the area you are placing it in before-hand. Step 1: Place a cannon (be it red or black) on top of a big muncher. It needs to be in a stack. Step 2: Move the ground you want the cannon on, over the cannon. In this example, I use a pipe. Choose the opposite direction you want it to fire in. Top right is going to be bottom left, and so on. Step 3: Place a big lava bubble directly over the muncher. Step 4: Drag the lava bubble far away from the cannon, and delete it. Return to the cannon, and voila! |
Posted on 08-03-18, 08:38 pm
in tuturial Centered upside-down cannon (rev. 1 by Epic_stuff on 08-03-18, 08:40 pm)
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Since: 07-25-17
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Huh, cool technique! |
Posted on 08-03-18, 08:43 pm
in tuturial Centered upside-down cannon
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Since: 07-25-17
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Tee made a wii u port .so that's cool. I might make a video on this, so stay tuned |
Since: 07-25-17
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It's as pointless as it sounds. Step 1: Place a big muncher underneath the enemy. Step 2: Slightly move the enemy until it stacks onto the muncher. You could also create the stack before the ceiling. Step 3: Place a big lava bubble directly over the muncher, then delete the lava bubble. Aaaand that's it. |
Posted on 08-03-18, 09:15 pm
in tuturial Centered right-side up enemies under ceiling
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Since: 07-25-17
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A really average level I made to test the Outside Ghost House theme. Starts off with a "puzzle" section, then enters a really difficult vine parkour section. Download: https://smmdb.ddns.net/api/downloadcourse?id=5b64cd464ebec1aeb9189ef0&type=zip |
Posted on 08-03-18, 09:58 pm
in The Overgrown Garden
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Since: 07-25-17
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Isn't this one of the steps to do the black whole glitch? Still looks good BTW, but I am just curious 1. Not really. Just a bug used to put enemies in-between tiles. 2. Thanks. |
Posted on 08-03-18, 10:06 pm
in tuturial Centered upside-down cannon (rev. 1 by Epic_stuff on 08-03-18, 10:06 pm)
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Since: 07-25-17
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How did you get such high FPS? And what did you use to record the footage to upload onto YouTube? |
Posted on 08-03-18, 10:17 pm
in Overcooked (rev. 1 by Epic_stuff on 08-03-18, 10:17 pm)
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Since: 07-25-17
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Oh, uh.. Thanks. |
Posted on 08-06-18, 05:02 pm
in Overcooked (rev. 1 by NightYoshi370 on 08-07-18, 05:49 am)
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