Mario Making Mods

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Since: 06-29-17
Servus. I hack some Mario games like Mario Kart DS and 3D Land, and also got interested in Mario Maker hacking :)
Posted on 06-29-17, 04:31 pm in Introduce yourself!
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Since: 06-29-17
SUPER MARIO LAND 2: SIX GOLDEN COINS


This pack overrides SMB3's theme with a Super Mario Land 2 theme!
Create your stages on Mario Land or go in space and create tricky Star Mazes. The possibilities are unlimited.
You can also play any normal Stage created with the original SMB3 theme with this theme to get a different feeling ;D

*A port of this mod to Super Mario Maker 2 with new and improved stuff is work-in-progress!*

DOWNLOAD

Level Examples:

Level 1 Remix:
033D 0000 037E E3E2

Star Maze Remix:
0AF4 0000 037E E466


Screenshots:


Old Screenshots:


Issues (who will be fixed in a future version):
-The game softlocks, when clearing a stage in SMB1 theme. Pause the game and hit exit, if done so.
-The editing music sometimes don't play.
Posted on 06-29-17, 04:36 pm in wii usmm2 wip Super Mario Land 2: Six Golden Coins (rev. 14 by Louis Miles on 07-14-19, 02:36 pm)
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Alright, so my question is, which tool is the best to recompress szs and pack files. It doesn't matter which tool i use, the Wii U ever crashes when using repacked archives.
It's for Mario World's and Mario 3's spritesets on Wii U.
Posted on 06-29-17, 04:43 pm in q&a Ask your SMM hacking questions here.
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Since: 06-29-17
New screenshots in the first post! Some sprites unfortunately get corrupted somehow, like this:

But i'm looking for a solution.

This looks absolutely outstanding! But please add the required tags to your thread
I wasn't expecting this type of thing to work but it looks very good for decoration!
Oh cool. Maybe you could add a version that replicates the GBA colours when plugged into a GBA cartridge.
Thanks :)
That's a good idea, so i will make a second version with GBA colours :)

I will also make a 3DS version, when i finished all the tilesets and such.
Posted on 07-14-17, 04:50 pm in wii usmm2 wip Super Mario Land 2: Six Golden Coins
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Since: 06-29-17
Space and (toy) Mario zone in the works :)

Posted on 12-15-17, 11:35 pm in wii usmm2 wip Super Mario Land 2: Six Golden Coins
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Since: 06-29-17
I have a similar problem, however my Wii U already crashes before loading the titlescreen.
I'm trying to edit SMB3's Mario sprite. I edited the szs and the StaticSkin.pack file with Wexos's Toolbox, but it crashes the game all the time. It seems to have something to do with the szs file, since the pack itself works perfectly fine when using the original Mario szs file. But the szs and it's bfres file shouldn't have any problems at all. Every tool can open it as normal, so i have 0 idea what's the problem.

Any ideas? Should i send the szs file?
Posted on 12-17-17, 04:12 pm in q&a Ask your SMM hacking questions here. (rev. 1 by Louis Miles on 12-17-17, 04:15 pm)
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Wow, thank you! It works now! However, the sprite is somehow scrambled:

I've used BFRES Tool v4.1. However it is displayed correctly in every tool, but ingame it looks like this.
Posted on 12-17-17, 04:48 pm in q&a Ask your SMM hacking questions here.
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Since: 06-29-17
Alright, the mod is finished! A Download is on its way ;D
Posted on 12-29-17, 10:32 pm in wii usmm2 wip Super Mario Land 2: Six Golden Coins (rev. 1 by Louis Miles on 12-30-17, 05:34 pm)
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Thank you for your feedback :), Download is ready! Find it in the first post!

Wow, great job! I also like how you literally replaced everything.

If you want, I can do some text edits and icon edits to make it look as if SML2 was in the game all along.
Hey, good idea! I can include it in a future version, thank you :D (Do you need PNG rips?)

Truly a work of art!
Did you also replace the musics in the BFSAR file ?

Hmm, no. I searched though the game for music files, because the fanfares (Death, Goal, P-Switch, Boss and Bonus music) do not play correctly and also in the first seconds, the game uses the original music. Either a part of the tracks are stored in these .bars files, or it's an issue by SDCaffiine.
Posted on 12-30-17, 05:32 pm in wii usmm2 wip Super Mario Land 2: Six Golden Coins
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Any reason why this would be crashing for me just before the title screen? All my other mods work fine.
Indeed! The game seems to crash, if the date is set to a sunday. The error is due to a file/some files in StaticSkin.pack. I have zero idea, why this happens, but it can be fixed by setting the date to a day, that isn't sunday. I have to look more into this...
Posted on 12-31-17, 03:11 pm in wii usmm2 wip Super Mario Land 2: Six Golden Coins (rev. 1 by Louis Miles on 12-31-17, 03:15 pm)
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That's an odd reason for it to crash. Did you change the font/text or anything like that?
No, all what i changed to StaticSkin.pack are the sprites from SMB3. The game crashes, when these sprites from SMB1 appear on the bootscreen:
Posted on 12-31-17, 03:19 pm in wii usmm2 wip Super Mario Land 2: Six Golden Coins (rev. 2 by Louis Miles on 12-31-17, 03:22 pm)
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Ahhh....

Why not replace the bootscreen files with the original version and see if that fixes anything?
Actually, anything works correctly, when removing StaticSkin.pack from the files. So it has to be a file in this pack, that causes the crash. But why just sunday?
May the game tries to load files from Peach for the bootscreen, but these are from SMB1.
Posted on 12-31-17, 03:25 pm in wii usmm2 wip Super Mario Land 2: Six Golden Coins
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Ok, that's strange. The game-crasher is the red Koopa Troopa. As i use NSMBU's koopa models for more frames and higher resolution to fit Koopa's sprite, who actually works perfectly fine, but the red one crashes the game on sunday. Well, a fix is uploading :P
Posted on 12-31-17, 04:45 pm in wii usmm2 wip Super Mario Land 2: Six Golden Coins
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Since: 06-29-17
Level Examples:

Level 1 Remix:
033D 0000 037E E3E2

Star Maze Remix:
0AF4 0000 037E E466
Do you mind uploading these levels to SMMDB?
Good idea!

Also version 1.1 is out, should now work on sundays ;D
Posted on 12-31-17, 05:44 pm in wii usmm2 wip Super Mario Land 2: Six Golden Coins
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Since: 06-29-17
Also you should remove the musics and sounds that do not play correctly. They will not work unless you edit the BFSAR file.
Hmm, ok, i think i will try to edit this file to fix the crappy fanfares. Does someone know, how exactly do i edit this file. I can't find a tool for this :P
Posted on 12-31-17, 06:51 pm in wii usmm2 wip Super Mario Land 2: Six Golden Coins
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Since: 06-29-17
It's not. I asked him and he said that you can't edit the SMM BFSAR like the NSMBU one. I don't think there is a way, for now.
Jep, that's right. Also the only bfsar file i can find is DummySound.bfsar, and all what it contains is a beep.
May it is just an issue by SDCaffiine. I can try the mod on Loadiine to see, if it works then.
Posted on 12-31-17, 07:42 pm in wii usmm2 wip Super Mario Land 2: Six Golden Coins
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Since: 06-29-17
Though there are fanfares BFSTM file inside the of the game's stream folder, it's just a part of these songs. Replacing only the BFSTM files will still play the original song for two seconds and then plays the new one but with crappy and/or loud sound.

Found inside Sound.Pack/CourseScene.bars are BFSTP files with the same name of the fanfares, which are the fanfares but in a BFSTP format. According to this thread, they're almost the same like BFSTM with some very small changes:
-The "SEEK" section got removed
-Two headernames are renamed:
FSTM -> FSTP
DATA -> PDAT

Also if you compare a BFSTM with a BFSTP file from the same fanfare, you will see, that the section, that stores the audio itself (DATA/PDAT), is exactly the same! However some BFSTPs audio section have even additional audio added.

So i took my time to edit M3's goal fanfare's BFSTMs to have the details like a BFSTP, but this just results into a crash when reaching the goal...

Why Nintendo actually did duplicates of the fanfares in a slightly different format is a mystery. May it has something to do with the "GamePad 3D Audio" setting?

EDIT: Okay, i got it working! I will rewrite this thread into a tutorial, how to get it working ;)
Posted on 01-09-18, 04:27 pm in wii u The Thing About The Fanfares (BFSTP Files :P) (rev. 1 by Louis Miles on 01-09-18, 04:49 pm)
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Ok, it is actually pretty simple to do. You just make copies of your BFSTMs and convert them to BFSTPs with MasterVermilli0n's converter:
I already made a BFSTM/BCSTM to BFSTP converter:
https://github.com/aboood40091/BCFSTM-BCFWAV-Converter

However, there's a fatal problem: if your audio files are something bigger than the original ones, there's a risk that the game crashes on the bootscreen! However, it seems like these BFSTPs are only used for some seconds at the beginning of the track, so may it is possible to just use the first seconds of the song as BFSTPs and the normal song as BFSTMs. However, the problem is, that the BFSTPs can crush the BFSTMs audio quality or something, if it isn't the same song. I have to look more into this... :P
Posted on 01-10-18, 05:37 pm in wii u The Thing About The Fanfares (BFSTP Files :P) (rev. 2 by Louis Miles on 01-10-18, 05:40 pm)
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In this stage, Mario is the so-called Boo Rider, or with other words, he rides on Boos though a huge mansion.
This is my most costly stage i've created, and it also looks cool with the SML2 mod :)

37E2-0000-0380-4177

Screenshots:
Posted on 01-12-18, 05:38 pm in The Boo Rider
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Since: 06-29-17
Ok, i want to join in with The Boo Rider :)
For use with the SML2 mod.
Posted on 01-12-18, 05:41 pm in Mario Making Mods Level Design Contest #1! (rev. 2 by Louis Miles on 01-12-18, 08:35 pm)