Yes, because how the game tilesets load isn't dependent on the 3DS model you have.
Since: 01-24-18
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Describe what you did in steps. well I first replaced the files with wexos toolboxthen I put them in the correct files for sdcafiine then I put it in my wii u then I booted up the homebrew channel and booted up sdcafiine I opened up mario maker then it froze |
Posted on 01-29-18, 01:16 pm
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Since: 12-08-17
From: Canada |
When you export the Output.bfres from Wexos Toolbox (after replacing the images) you need to extract the gtx files from it and put them in the sarc file using hex editor. Tutorial on how to use hex editor: https://www.youtube.com/watch?v=dnpKTF5N6hk |
Posted on 01-29-18, 01:28 pm
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MasterVermilli0n
Dat weeb NSMBU hacker though :3
Since: 05-18-17
From: Not under a rock! :3 |
When you export the Output.bfres from Wexos Toolbox (after replacing the images) you need to extract the gtx files from it and put them in the sarc file using hex editor. Tutorial on how to use hex editor: https://www.youtube.com/watch?v=dnpKTF5N6hk Umm, why?Stella is best waifu. :3
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Posted on 01-29-18, 01:42 pm
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Since: 05-18-17
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When you export the Output.bfres from Wexos Toolbox (after replacing the images) you need to extract the gtx files from it and put them in the sarc file using hex editor. Tutorial on how to use hex editor: https://www.youtube.com/watch?v=dnpKTF5N6hk That's the most outdated process I could think of. It's so much simpler now. I have an up to date guide at https://github.com/granimated/smmguide/wiki . YouTube: https://www.youtube.com/channel/UCvb-SWK7kHhF1FdrM2r3_OQ Twitter: https://www.twitter.com/granimated Discord: GRAnimated ✓ᵛᵉʳᶦᶠᶦᵉᵈ#4979 |
Posted on 01-29-18, 02:03 pm
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Since: 12-08-17
From: Canada |
It's the only way I found that wouldn't crash the game. So what is the simpler way to do it ? Because I don't see it in your guide. |
Posted on 01-29-18, 02:28 pm
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Since: 05-18-17
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It's the only way I found that wouldn't crash the game. So what is the simpler way to do it ? Because I don't see it in your guide. Extract your SZS with SARCExtract, open the Output.bfres in BFRES Tool, it'll export dds files from the bfres, so then you open them in paint.net or gimp 2 and edit them, then save them as A8R8G8B8 DDS files, then in BFRES tool, click the button for the sprite you want to replace, locate your DDS file, and it'll automatically write it to the Output.bfres. Then you can use SARCPacker or even Wexos's Toolbox to make a new SARC, then use libyaz0 to compress it to a szs file, then open the original szs and the new szs in a hex editor, and if there's a 20 at offset 0 byte 0A in the original, put it there in the new one. The hex editing for byte 0A is not necessary for M1-MW tilesets. YouTube: https://www.youtube.com/channel/UCvb-SWK7kHhF1FdrM2r3_OQ Twitter: https://www.twitter.com/granimated Discord: GRAnimated ✓ᵛᵉʳᶦᶠᶦᵉᵈ#4979 |
Posted on 01-29-18, 02:33 pm
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Since: 12-08-17
From: Canada |
Thanks ! I've made some NSMBU tilesets but didn't put the 20 value at 0A. Is that bad ? |
Posted on 01-29-18, 05:10 pm
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Since: 05-18-17
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I have no idea if they require it, I know the backgrounds for NSMBU do but idk the tileset. After you look at it ingame, if it looks corrupted, then put the 20 value. YouTube: https://www.youtube.com/channel/UCvb-SWK7kHhF1FdrM2r3_OQ Twitter: https://www.twitter.com/granimated Discord: GRAnimated ✓ᵛᵉʳᶦᶠᶦᵉᵈ#4979 |
Posted on 01-29-18, 05:12 pm
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Since: 01-24-18
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Thank you all so much i'll post what im making soon :) |
Posted on 01-29-18, 10:58 pm
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Since: 01-24-18
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Sorry for this question but i have a problem. You see i want to upload my Metroid mod but it says to me that my entity is too large what i should do? |
Posted on 01-30-18, 01:15 pm
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Since: 12-08-17
From: Canada |
Do you use something like dropbox or mediafire to upload files ? |
Posted on 01-30-18, 01:24 pm
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Since: 01-24-18
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mega |
Posted on 01-30-18, 01:26 pm
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Since: 12-08-17
From: Canada |
Well, mediafire works for me so I guess you should try it. |
Posted on 01-30-18, 01:28 pm
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Since: 01-24-18
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Never mind i finally made it thank you for your time |
Posted on 01-30-18, 01:29 pm
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Since: 01-24-18
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where would i find the files for the ? blocks and the bricks or how would i edit them |
Posted on 02-06-18, 01:26 am
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Since: 12-08-17
From: Canada |
M1_FieldEnv_Dark: SMB1 underground M1_FieldEnv_Normal: SMB1 overworld M1_FieldEnv_Yogan: SMB1 castle M3_FieldEnv_Dark: SMB3 underground M3_FieldEnv_Normal: SMB3 overworld M3_FieldEnv_Water: SMB3 underwater M3_FieldEnv_Yogan: SMB3 castle MW_FieldEnv_Normal: SMW all themes exept underwater MW_FieldEnv_Water: SMW underwater WU_FieldEnv_Dark: NSMBU underground WU_FieldEnv_Normal: NSMBU overworld WU_FieldEnv_Yogan: NSMBU castle Do the same thing as you did for sprites. |
Posted on 02-06-18, 01:42 am
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WillyMaker
Smell like... create a mod!
Since: 04-03-18
From: My home |
Can someone help me with backgrounds? SMM Wii U So in this post: https://mariomods.net/thread/481-how-to-add-backgrounds#post4242. In the step 18 gives me an error (i put in the post the error) so can anyone help me please? (Sorry for my bad english) _________________________ YT: https://www.youtube.com/channel/UCBDaY5sapkDhqlBBNJnW-Og
Wii U ID: guillebros 3DS ID: 3411 1273 2115 Smell like... Create a level! |
Posted on 04-17-18, 02:55 pm
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Since: 04-22-18
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Is It Possible for A 3DS mario hack to be on a new nintendo 3ds _________________________ KIRBYGAMER
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Posted on 04-22-18, 10:39 pm
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Since: 05-17-17
From: Mushroom Kingdom |
Yes, because how the game tilesets load isn't dependent on the 3DS model you have. Old 3DS XL info:
I used to have a 3DSafe A9LH V11.3.0-36U with Luma in my CTRNAND. Since ReiNAND Reibooted and Re-Reileased, I "switch"ed back. Right now, I have boot9strap with Luma 8.0 as my CFW. Though, I'd like to see other CFW's for B9S. |
Posted on 04-22-18, 11:38 pm
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Since: 02-22-18
From: Mushroom Kingdom |
A Tutorial on how to mod SMM3DS safely _________________________ *A yoshi at heart (Yoshi Clan Forever!)
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Posted on 04-29-18, 04:44 pm
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