Since: 12-08-17
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Sure no problem. |
Posted on 04-10-18, 03:59 pm
in Night Yoshi mod
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Since: 12-08-17
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This is a very good idea. Don't forget to change the NSMBU underground palette icon once you're done. |
Since: 12-08-17
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Also please change the second semi-solid. Newer imports don't look right in NSMBU. |
Since: 12-08-17
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You can just put the wooden semi-solid from the original tileset. It would look much better. |
Since: 12-08-17
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Does SMB1 still softlock ? Because if you find a way to avoid that issue could you please make a detailed tutorial. |
Posted on 05-09-18, 04:42 pm
in wii usmm2 wip Super Mario Land 2: Six Golden Coins (rev. 1 by Lakifume on 05-09-18, 04:48 pm)
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Since: 12-08-17
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I just realised something, if you add a background into the game you also need to add the corresponding preview background if you do not want the game to crash when saving a level. ... Nevermind everybody knew that already, I'm just late. |
Posted on 05-18-18, 12:22 pm
in wii u How to add backgrounds! (rev. 1 by Lakifume on 05-18-18, 12:42 pm)
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Since: 12-08-17
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MSBT editor: https://gbatemp.net/threads/release-msbt-editor-reloaded.406208/ Edit the course_name.msbt file located in content>US>English folder. |
Posted on 06-03-18, 08:18 pm
in Question about NSMBU.
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Since: 12-08-17
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Honestly I would be more hyped about Super Mario Bros on the Switch. |
Posted on 06-13-18, 12:38 am
in Nintendo E3 2018 Overview
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Since: 12-08-17
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I meant a new Super Mario Bros game, following NSMBU. |
Posted on 06-13-18, 12:58 am
in Nintendo E3 2018 Overview
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Since: 12-08-17
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I don't but just know that this mod will soon be outdated, by the end of the year I will release the full version. |
Posted on 06-20-18, 04:18 pm
in Space Mod
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Since: 12-08-17
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Yes you do need to edit StaticSkin.pack if you want to combine mods together. |
Posted on 06-22-18, 12:35 pm
in Space Mod
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Since: 12-08-17
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For two checkpoints you can look at level 7-37 and see how Nintendo did it, for more I don't think you can. |
Posted on 06-28-18, 02:39 pm
in nsmbu Miyamoto!
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Since: 12-08-17
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The magikoopa magic a a sprite for each color only, the game will always make it rotate. |
Since: 12-08-17
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It'll work but the sprite will constantly wobble. |
Since: 12-08-17
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Most of those are possible, although I'm not sure about the power meter sprite and sound. |
Since: 12-08-17
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Yeah those are good ideas, although the skewer might be trickier as the Wario hand has a width of 2 blocks opposed to the SMM skewer with a width of 4 blocks. |
Since: 12-08-17
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That's weird, when I edited some of NSMBU Yoshi and Bowser skin I used the same process as other sprites and it worked, only issue was mipmaps replacements. Is this a background texture ? |
Posted on 07-06-18, 06:19 pm
in q&a Ask your SMM hacking questions here.
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Since: 12-08-17
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I don't know how to help you then, when I edited the NSMBU Yoshi and Yoshi egg to change its color everything went according to plan. Although I know that even Abood had issues with Mario's fire and Propeller skin, maybe it is related to your problem ? |
Posted on 07-07-18, 12:25 pm
in q&a Ask your SMM hacking questions here.
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Since: 12-08-17
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How did you successfully replace NSMBU tileset by 16 bit ones ? I tried and it looks weird for some reason. |
Since: 12-08-17
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So... how did you fix the strange small filter on some edges ? |