Mario Making Mods

  • Normal user
Since: 12-08-17
For the SMB3 airship, are you going to make an airship theme or tank theme ?
Posted on 02-01-18, 06:04 pm in wii u3dssmb1smb3smw Super Mario Maker All-Stars (+Super Mario World)
  • Normal user
Since: 12-08-17
Well, if you need a tank theme, just tell me and I'll make one.
Posted on 02-01-18, 06:56 pm in wii u3dssmb1smb3smw Super Mario Maker All-Stars (+Super Mario World)
  • Normal user
Since: 12-08-17
M1_FieldEnv_Dark: SMB1 underground
M1_FieldEnv_Normal: SMB1 overworld
M1_FieldEnv_Yogan: SMB1 castle
M3_FieldEnv_Dark: SMB3 underground
M3_FieldEnv_Normal: SMB3 overworld
M3_FieldEnv_Water: SMB3 underwater
M3_FieldEnv_Yogan: SMB3 castle
MW_FieldEnv_Normal: SMW all themes exept underwater
MW_FieldEnv_Water: SMW underwater
WU_FieldEnv_Dark: NSMBU underground
WU_FieldEnv_Normal: NSMBU overworld
WU_FieldEnv_Yogan: NSMBU castle

Do the same thing as you did for sprites.
Posted on 02-06-18, 01:42 am in q&a Ask your SMM hacking questions here.
  • Normal user
Since: 12-08-17
Oh my god this looks amazing ! Can't wait to see the final version of this mod !
Posted on 02-14-18, 04:39 am in tileset beta relese
  • Normal user
Since: 12-08-17
We haven't had any original mods like this one in a while !
Posted on 02-14-18, 04:43 am in tileset beta relese
  • Normal user
Since: 12-08-17
I personally think MW would be more adapted (more animations).
Posted on 02-14-18, 05:04 am in tileset beta relese
  • Normal user
Since: 12-08-17
Thank you for the tutorial ! Also how do you replace sound effects ?
Posted on 02-17-18, 11:58 pm in wii u Bameta edit
  • Normal user
Since: 12-08-17
But... you did it in your SMB3 SMAS mod, right ?
Posted on 02-18-18, 02:43 am in wii u Bameta edit
  • Normal user
Since: 12-08-17
Do you know how to change sprite effects ? (like bomb explosions, lava splash...)
Posted on 02-18-18, 03:26 am in wii u Bameta edit
  • Normal user
Since: 12-08-17
Changing the SMW lava splash and fire around fish to blue ? Is that possible ?
Posted on 02-18-18, 03:30 am in wii u Bameta edit
  • Normal user
Since: 12-08-17
Many people are trying to figure out how at the moment !
Posted on 02-19-18, 12:21 am in nsmbu Volcano Underground
  • Normal user
Since: 12-08-17
EVERYONE ITS (SOMEWHAT) FINSIHED!!!

PLEASE HELP EXPORT!

You're not doing all the themes ?
Posted on 02-19-18, 03:26 pm in tileset beta relese
  • Normal user
Since: 12-08-17
Yet !
Posted on 02-20-18, 10:44 pm in requestwii u Sky Castle (NSMBU) over Airship for NSMBU
  • Normal user
Since: 12-08-17
Could be cool. You could use the saving Peach cutscene tileset for that !
Posted on 02-20-18, 10:44 pm in requestwii u Sky Castle (NSMBU) over Airship for NSMBU
  • Normal user
Since: 12-08-17
It's weird, I only changed MW_course_clear_fanfare and MW_castle_clear_fanfare and the game still softlocks in SMB1.
Posted on 02-28-18, 12:59 am in wii u Bameta edit
  • Normal user
Since: 12-08-17
Could you post a Sound.pack that normalizes bonus and boss musics for all styles ? Because we're having a big issue with it right now.
Posted on 03-10-18, 11:33 pm in wii u Bameta edit
  • Normal user
Since: 12-08-17
So now that we know how to add backgrounds, are you going to make backgrounds for the underground, ghost house and castle themes ?
Posted on 03-16-18, 01:36 am in smb13ds Odyssey in 8-bit set
  • Normal user
Since: 12-08-17
Yeah I know but for now we could at least do it for the Wii U version.
Posted on 03-16-18, 01:48 am in smb13ds Odyssey in 8-bit set
  • Normal user
Since: 12-08-17
If you get it to work you should make a 1000 seconds speedrun !
Posted on 04-07-18, 07:34 pm in Timer Edit ?
  • Normal user
Since: 12-08-17
Sure, totally fine. I'll start working on a red Yoshi soon.
Posted on 04-10-18, 12:19 pm in Night Yoshi mod